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TU Delft


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  • Where are the following components ? pretty please . THANKS YOU
  • mesh.3dmmesh.gh

     

    Tudor,

    as you can see in the attachment i have a mesh that is imported from 3dmax and when i deconstructed it i got a list of points which are not in order as a normal point grid. so what i want to do is re-arranging them as if they were a normal grid points to have multiple branches the same as a surface division tree data structure.

    for example (0;0) (0;1) (0;2) ... (1;0) (1;1) (1;2) ...etc

    i hope i made myself clear.

     

    thanks a lot

    Elie

  • Hey Tudor,

     

    i have a problem and i hope you can help.

    is it possible to renumber a vertices in a mesh to reorder their number and is it possible to re-arrange those vertices the same as tree branches that could be accessible from a parameter viewer?

     

    thanks a lot

  • Tudor,

     

    thanks for your reply. I will through the link any questions i will refer back to you thanks again.

     

    regards

  • dear Tudor,

    i was wandering how can i find the marching cubes algorithm which you have done. As i was trying to understand how to do the script in the attached picture

    2768804028?profile=RESIZE_1024x1024

     

    thx

     

     

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