as you can see in the attachment i have a mesh that is imported from 3dmax and when i deconstructed it i got a list of points which are not in order as a normal point grid. so what i want to do is re-arranging them as if they were a normal grid points to have multiple branches the same as a surface division tree data structure.
for example (0;0) (0;1) (0;2) ... (1;0) (1;1) (1;2) ...etc
is it possible to renumber a vertices in a mesh to reorder their number and is it possible to re-arrange those vertices the same as tree branches that could be accessible from a parameter viewer?
i was wandering how can i find the marching cubes algorithm which you have done. As i was trying to understand how to do the script in the attached picture
Comments
mesh.3dmmesh.gh
Tudor,
as you can see in the attachment i have a mesh that is imported from 3dmax and when i deconstructed it i got a list of points which are not in order as a normal point grid. so what i want to do is re-arranging them as if they were a normal grid points to have multiple branches the same as a surface division tree data structure.
for example (0;0) (0;1) (0;2) ... (1;0) (1;1) (1;2) ...etc
i hope i made myself clear.
thanks a lot
Elie
Hey Tudor,
i have a problem and i hope you can help.
is it possible to renumber a vertices in a mesh to reorder their number and is it possible to re-arrange those vertices the same as tree branches that could be accessible from a parameter viewer?
thanks a lot
Tudor,
thanks for your reply. I will through the link any questions i will refer back to you thanks again.
regards
dear Tudor,
i was wandering how can i find the marching cubes algorithm which you have done. As i was trying to understand how to do the script in the attached picture
thx